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- on mouseDown me
- global gLinhasSubTexto
- put the mouseV into iniV
- put iniV into lastV
- put the locV of sprite (the spriteNum of me) into iniLoc
- repeat while the mouseDown
- put the mouseV into y
- if y < 164 then put 164 into y
- if y > 352 then put 352 into y
- if y <> lastV and gLinhasSubTexto > 14 then
- put y into lastV
- set the locV of sprite (the spriteNum of me) to¬
- y - iniV + iniLoc
- put (y-164) * (gLinhasSubTexto - 14) / (352 - 164) into y
- listaSubTextos y, -1
- updateStage
- end if
-
- end repeat
- end